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Revision as of 04:52, 14 February 2024
VTIRadialTripObjectToggle is a VTI Driver that operates similarly to VTIObjectToggle. However, Firing this Driver will set it to be "Armed" and wait until a Player enters a given Radius to trigger.
Useful for jumpscares.
| Supports User Messaging | Yes |
| Supports Dynamic Rebinding | Yes - Appends Trigger Verb to UserName String |
| Network Sync | Triggers on all Clients, does not sync to new joiners |
| Name | Type | Usage |
|---|---|---|
| Target | GameObject | The GameObject to toggle on/off when Firing. |
| UserNameText | TextMeshPro | The TMP object to populate with UserName and Verb text. |
| MessageText | TextMeshPro | The TMP object to populate with User Message text. |
| ResetTime | float | How long to keep Target enabled for before disabling. |
| OnlyPOVTrigger | bool | When enabled, only the Streamer's client can trip the radius check. Else, any Player can trip. |
| CheckRadius | float | The distance (in meters) a Player has to be within before this Driver "Detonates". |
| CheckRate | float | How long (in seconds) to wait between checking for nearby Players. Lower numbers are more responsive and less likely to "miss" if players are moving at speed; higher numbers are more performant. |