VTIRadialTripObjectToggle is a VTI Driver that operates similarly to VTIObjectToggle. However, Firing this Driver will set it to be "Armed" and wait until a Player enters a given Radius to trigger.
Useful for jumpscares.
Supports User Messaging | Yes - Uses two TextMeshPro objects for Username and Message Inputs |
Supports Dynamic Rebinding | Yes - Appends Trigger Verb to UserName String |
Network Sync | Triggers on all Clients, does not sync to new joiners |
Name | Type | Usage |
---|---|---|
Target | GameObject | The GameObject to toggle on/off when Firing. |
UserNameText | TextMeshPro | The TMP object to populate with UserName and Verb text. |
MessageText | TextMeshPro | The TMP object to populate with User Message text. |
ResetTime | float | How long to keep Target enabled for before disabling. |
OnlyPOVTrigger | bool | When enabled, only the Streamer's client can trip the radius check. Else, any Player can trip. |
CheckRadius | float | The distance (in meters) a Player has to be within before this Driver "Detonates". |
CheckRate | float | How long (in seconds) to wait between checking for nearby Players. Lower numbers are more responsive and less likely to "miss" if players are moving at speed; higher numbers are more performant. |